Changelog 0.8¶
Table of Contents¶
First of all¶
First of all, big thanks to @zyxkad and all the other contributors and team members who worked on this release! Also a huge thanks to ridanisaurus rid for the new textures!
Video¶
No need to read if you don't want to, you can watch this video when we finally release it
ETA: In the future
In the meantime, feel free to watch the 0.7r changelog.
Features¶
Fresh New Smart glasses¶
We were working on our new smart glasses for a while now. Since we disabled the old AR Goggles and Controller due to some issues, we got constant feedback and request to bring them back. And we finally did.
The Smart glasses are like a pocket computer but with an inventory. They offer 5 peripheral slots and 6 slots for modules. You can insert any peripheral that would also work as a pocket upgrade.
View here¶
We currently offer 4 modules.
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Overlay Module¶
This is the module that actually allows the player to render anything. We currently implemented 2D rendering and 3D rendering. The logic is different than with the old AR Glasses. Instead of rendering something and clearing when you want to change it, we created objects.
So instead of creating, clearing and doing that dozen of times a frame, you create an object and don't touch it until you need to change something. But instead of deleting the object and re-creating it which in the end results to some nasty flickering, you can change attributes of that object. That attribute gets sent to the client and applied to the object, without removing it first. This allows smoother animations, ui and interactions.View here¶
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Keyboard¶
While the keyboard has its own logic and use case, it can also be used as a module. This basically allows anyone to create their own UIs. Forwarding any keystrokes and mouse movements to the glasses.
View here¶
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Hotkey Module¶
This module is the primitive younger brother of the keyboard module. It fires an event when the keybind that is set in the controls setting got pressed.
View here¶
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Night Vision¶
Just a small night vision upgrade for your eyes. Adjustable via lua.
View here¶
New Integrations¶
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AE2 P2P Tunnel¶
We now offer an integration between the AE2 P2P System and CC's networking!View here¶
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Dimensional Chest¶
You can now manage yourDimensional Chest. This allows you to change channels or retrieve information about the owner
I actually didnt make a page yet¶
New Peripherals¶
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Distance Detector¶
We added the Distance Detector that interacts with the world. You can meassure distances to blocks or entities and draw a fancy laser in between!View here¶
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Fluid Detector¶
This peripheral is just like the energy detector. A valve to control and measure the flow of fluids!
View here¶
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Gas Detector¶
Basically what you've read above, but with chemicals from mekanism.
View here¶
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Smart Rail¶
Basically a combination of the detector rail, activator rail and powered rail in one and controllable.
View here¶
New Turtles Upgrades¶
We added some interesting, cursed new turtle upgrades.
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Saddle Turtle¶
This new turtle allows you to capture any entity or even more exciting, players on it. You can also ride it like a horse with the new Keybord!View here¶
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Portal Crossing end automata¶
Not a new turtle upgrade, but worth mentioning. You can now move with any turtle through portals of any kind.
View here¶
Small features and improvements¶
I bet there are a tons of small improvements, but I doubt that I will remember which we added in the last years.