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Changelog 0.8

Table of Contents

  1. Update Video
  2. New Features
    1. Smart Glasses
    2. AE2 P2P Tunnel
    3. Dimensional Chest
    4. Distance Detector
    5. Fluid Detector
    6. Gas Detector
    7. Smart Rail
    8. Saddle Turtle
    9. Portal Automata
  3. Small features and improvements

First of all

First of all, big thanks to @zyxkad and all the other contributors and team members who worked on this release! Also a huge thanks to ridanisaurus rid for the new textures!


Video

No need to read if you don't want to, you can watch this video when we finally release it

ETA: In the future

In the meantime, feel free to watch the 0.7r changelog.


Features

Fresh New Smart glasses

We were working on our new smart glasses for a while now. Since we disabled the old AR Goggles and Controller due to some issues, we got constant feedback and request to bring them back. And we finally did.

The Smart glasses are like a pocket computer but with an inventory. They offer 5 peripheral slots and 6 slots for modules. You can insert any peripheral that would also work as a pocket upgrade.

View here

We currently offer 4 modules.

  • Overlay Module

    This is the module that actually allows the player to render anything. We currently implemented 2D rendering and 3D rendering. The logic is different than with the old AR Glasses. Instead of rendering something and clearing when you want to change it, we created objects.
    So instead of creating, clearing and doing that dozen of times a frame, you create an object and don't touch it until you need to change something. But instead of deleting the object and re-creating it which in the end results to some nasty flickering, you can change attributes of that object. That attribute gets sent to the client and applied to the object, without removing it first. This allows smoother animations, ui and interactions.
    View here
  • Keyboard

    While the keyboard has its own logic and use case, it can also be used as a module. This basically allows anyone to create their own UIs. Forwarding any keystrokes and mouse movements to the glasses.

    View here
  • Hotkey Module

    This module is the primitive younger brother of the keyboard module. It fires an event when the keybind that is set in the controls setting got pressed.

    View here
  • Night Vision

    Just a small night vision upgrade for your eyes. Adjustable via lua.

    View here

New Integrations

New Peripherals

  • Distance Detector

    We added the Distance Detector that interacts with the world. You can meassure distances to blocks or entities and draw a fancy laser in between!
    View here
  • Fluid Detector

    This peripheral is just like the energy detector. A valve to control and measure the flow of fluids!

    View here
  • Gas Detector

    Basically what you've read above, but with chemicals from mekanism.

    View here
  • Smart Rail

    Basically a combination of the detector rail, activator rail and powered rail in one and controllable.

    View here

New Turtles Upgrades

We added some interesting, cursed new turtle upgrades.

  • Saddle Turtle

    This new turtle allows you to capture any entity or even more exciting, players on it. You can also ride it like a horse with the new Keybord!
    View here
  • Portal Crossing end automata

    Not a new turtle upgrade, but worth mentioning. You can now move with any turtle through portals of any kind.

    View here

Small features and improvements

I bet there are a tons of small improvements, but I doubt that I will remember which we added in the last years.